Game Kit

ABSTRACT

A game kit includes a plurality of blocks; a die; a plurality of block adhesives, each of the plurality of block adhesives being structured and disposed for selective adhesion to a corresponding one of the plurality of blocks by a user; a plurality of die adhesives, each of the plurality of die adhesives being structured and disposed for selective adhesion to the die by a user; an eraser tool having a first hook and loop fastener and at least one disc member; the at least one disc member having a scrubber and a second hook and loop fastener, the second hook and loop fastener being securable to the first hook and loop fastener; and wherein the scrubber may be operated to remove each of the plurality of block adhesives from the corresponding ones of the plurality of blocks and each of the plurality of die adhesives from the die.

CROSS REFERENCE TO RELATED APPLICATION

The present application claims the priority of U.S. Provisional Patent Application Ser. No. 63/225,270 filed Jul. 23, 2021, entitled “GAME KIT”, and which is incorporated herein in its entirety.

SUMMARY

In accordance with one form of the invention, there is provided a game kit including a plurality of blocks; a die; a plurality of block adhesives, each of the plurality of block adhesives being structured and disposed for selective adhesion to a corresponding one of the plurality of blocks by a user; a plurality of die adhesives, each of the plurality of die adhesives being structured and disposed for selective adhesion to the die by a user; an eraser tool having a first end and a second end; the first end of the eraser tool including a first hook and loop fastener; the second end of the eraser tool including at least one disc member; the at least one disc member having a first surface and a second surface; the first surface defining a scrubber and the second surface defining a second hook and loop fastener, the second hook and loop fastener being securable to the first hook and loop fastener; and wherein the scrubber may be operated to selectively remove each of the plurality of block adhesives from the corresponding ones of the plurality of blocks and each of the plurality of die adhesives from the die.

In accordance with one form of the invention, there is provided a game kit including a plurality of blocks; a plurality of dice; a plurality of block adhesives, each of the plurality of block adhesives being structured and disposed for selective adhesion to a corresponding one of the plurality of blocks by a user; a plurality of die adhesives, each of the plurality of die adhesives being structured and disposed for selective adhesion to one of the plurality of dice by a user; an eraser tool having a first end and a second end; the first end of the eraser tool including a first hook and loop fastener; the second end of the eraser tool including at least one disc member; the at least one disc member having a first surface and a second surface; the first surface defining a scrubber and the second surface defining a second hook and loop fastener, the second hook and loop fastener being securable to the first hook and loop fastener; and wherein the scrubber may be operated to selectively remove each of the plurality of block adhesives from the corresponding ones of the plurality of blocks and each of the plurality of die adhesives from each one of the plurality of dice.

BRIEF DESCRIPTION OF THE DRAWINGS

For a fuller understanding of the nature of the present invention, reference should be made to the following detailed description, taken in conjunction with the accompanying drawings in which:

FIG. 1 is a diagram showing the components of the game kit;

FIG. 2 is a perspective view of the eraser tool;

FIG. 3 is a perspective view of the eraser tool;

FIG. 4 is a top plan view of the disc member; and

FIG. 5 is a bottom plan view of the disc member.

Like reference numerals refer to like parts throughout the several views of the drawings.

DETAILED DESCRIPTION

FIG. 1 shows the components of the game kit 10, including a plurality of blocks 12, a die 14, a plurality of block adhesives 16; a plurality of die adhesives 18, and an eraser tool 20.

Each of the plurality of block adhesives 16 is structured and disposed for selective adhesion to a corresponding one of the plurality of blocks 12 by a user. In accordance with one embodiment, the block adhesives 16 are removable. Each of the plurality of die adhesives 18 is structured and disposed for selective adhesion to the die 14 by a user. In accordance with one embodiment, the die adhesives are removable.

Referring now to FIGS. 2-5 , the eraser tool 20 includes a first end 22 and a second end 26. At the first end 22 of the eraser tool 20 is a first hook and loop fastener 24 and at the second end 26 of the eraser tool 20 is at least one disc member 28. Alternatively, the at least one disc member 28 may be provided separately from the eraser tool 20. Each of the disc members 28 has a first surface 30 defining a scrubber 32 and a second surface 34 defining a second hook and loop fastener 36. The second hook and loop fastener 36 is selectively securable to the first hook and loop fastener 24 at the first end 22 of the eraser tool 20. The scrubber 32 may be operated to selectively remove each of the plurality of block adhesives 16 from the corresponding ones of the plurality of blocks 12 and each of the plurality of die adhesives 18 from the die 14. In accordance with one embodiment, the scrubber 32 is sandpaper.

In an embodiment, each of the plurality of block adhesives 16 identifies a unique subclass and each of the plurality of die adhesives 18 identifies a class within which at least one of the subclasses identified by a corresponding one of the plurality of block adhesives 16 is applicable. Each of the subclasses identified by the plurality of block adhesives 16 falls under only one of the classes identified by the plurality of die adhesives 18 on the die 14. In an embodiment, each of the plurality of block adhesives 16 identifies a unique country and each of the plurality of die adhesives 18 identifies a unique continent. In one embodiment, each of the plurality of block adhesives 16 identifies a unique animal and each of the plurality of die adhesives 18 identifies a unique animal class. In one embodiment, each of the plurality of block adhesives 16 identifies a unique city and each of the plurality of die adhesives 18 identifies a unique state. In one embodiment, each of the plurality of block adhesives 16 is blank and each of the plurality of die adhesives 18 is blank to allow for customization of classes and subclasses by a user.

In operation, a user selectively applies one block adhesive 16 to a block 12, wherein each of the block adhesives 16 selected is unique to the other block adhesives 16 secured to the remaining blocks 12. The user continues to apply block adhesives 16 to blocks 12 until the desired number of completed blocks 12 has been reached. The user also applies one die adhesive 18 to each side of the die 14 until all sides of the die 14 have a die adhesive 18. In accordance with one embodiment, the die has six sides.

The blocks 12 are then stacked by the user, forming a tower. In one embodiment, the user stacks the blocks 12 with three blocks 12 side-by-side in parallel with three blocks 12 side-by-side stacked in parallel thereon at a 90-degree turn relative to the three blocks 12 beneath. This process is continued until the desired height of the tower is reached.

One of at least two users then rolls the die 14, which identifies (face up) one of the classes. The user must then identify from the tower a block 12 identifying a subclass that is applicable to the class identified by the die 14. If a correct block 12 is identified by the user, then the user must extract the block 12 from the tower without touching any other blocks 12 during the process and without causing any of the blocks 12 from falling to the ground, and then place the selected block at the top of the tower in a manner consistent with the stacking process described above. This process is continued until on of the users causes at least one of the blocks 12 to fall to the ground.

In an embodiment, the block adhesive 16 is applied to the block 12 by peeling off a clear plastic covering the image on the block adhesive 16. The block adhesive 16 is then applied to one of the short ends of a block 12 with the image face down against the block 12. The user then presses a damp cloth or sponge over the backing paper of the block adhesive 16 and continues to hold down against the block 12 for approximately 20-30 seconds. Then, preferably starting at one corner, the backing paper of the block adhesive 16 may be gently peeled off. This same process may be followed for application of the die adhesives 18 to the die 14.

In an embodiment, each of the plurality of blocks 16 identifies a letter of the alphabet. Players are awarded points for each 3-letter word in a layer that they are able to complete.

In an embodiment, each of the plurality of blocks 16 identifies either one letter or two letters of the alphabet. Players are awarded points for each 4-letter word in a layer that they are able to complete.

In an embodiment, each of the plurality of block adhesives 16 identifies a unique word and each of the plurality of die adhesives 18 identifies a letter of the alphabet for which at least one of the words identified by a corresponding one of the plurality of block adhesives 16 begins with a letter that corresponds to the letter on a particular die 14. Player 1 rolls the die and says aloud the ABC he/she landed on. Player 1 must pull a block that has an object that starts with that letter and place it on top of the tower. If Player 1 pulls a correct block, he/she scores 1 point on the score card. If it is incorrect, Player 1 does not score a point.

In an embodiment, there are at least nine unique types of block adhesives 16. By way of a non-limiting example, the nine unique block adhesives may include three unique colors and three unique patterns for each color. Each player must attempt to complete a set, which is defined by a row of three blocks comprising either (1) three unique colors of the same design, (2) three unique colors, each of a unique design, (3) three matching colors, each of a different pattern, or (4) three unique colors, each of the same design.

In an embodiment, there are three dice 14 and the plurality of die adhesives 18 comprise one of (1) a number or (2) an addition or subtraction symbol. The plurality of block adhesives 16 identify a number. The player rolls the three dice 14 and an equation is provided. The player must correctly answer the equation verbally and then pull the correspondingly valued block 12 from the tower.

In an embodiment, each of the plurality of block adhesives 16 identifies an item. Each item identified is part of a group of three related items identified amongst the plurality of block adhesives 16. The player who completes the set of three related items is awarded a point each time. In one embodiment, each of the plurality of die adhesives 18 relates to the groups identified by the plurality of block adhesives 16 and it is the roll of the die which indicates which group of three related items for which the players must pull.

The adhesives may be removable stickers, liquid chalk, static clings, window stickers, or other suitable materials.

Unless otherwise defined, all terms (including technical and scientific terms) used herein have the same meaning as commonly understood by one of ordinary skill in the art to which this subject matter belongs. It will be further understood that terms, such as those defined in commonly used dictionaries, should be interpreted as having a meaning that is consistent with their meaning in the context of the specification and relevant art and should not be interpreted in an idealized or overly formal sense unless expressly so defined herein. For brevity and/or clarity, well-known functions or constructions may not be described in detail herein.

The term “exemplary” is used herein to mean serving as an example, instance, or illustration. Any aspect or design described herein as “exemplary” is not necessarily to be construed as preferred or advantageous over other aspects or designs. Similarly, examples are provided herein solely for purposes of clarity and understanding and are not meant to limit the subject innovation or portion thereof in any manner.

The terms “for example” and “such as” mean “by way of example and not of limitation.” The subject matter described herein is provided by way of illustration for the purposes of teaching, suggesting, and describing, and not limiting or restricting. Combinations and alternatives to the illustrated embodiments are contemplated, described herein, and set forth in the claims.

For convenience of discussion herein, when there is more than one of a component, that component may be referred to herein either collectively or singularly by the singular reference numeral unless expressly stated otherwise or the context clearly indicates otherwise. For example, components N (plural) or component N (singular) may be used unless a specific component is intended. Also, the singular forms “a,” “an,” and “the” are intended to include the plural forms as well, unless expressly stated otherwise or the context indicates otherwise.

It will be further understood that the terms “includes,” “comprises,” “including,” and/or “comprising” specify the presence of stated features, steps, operations, elements, and/or components, but do not preclude the presence or addition of one or more other features, steps, operations, elements, components, and/or groups thereof unless explicitly stated otherwise or the context clearly requires otherwise. The terms “includes,” “has” or “having” or variations in form thereof are intended to be inclusive in a manner similar to the term “comprises” as that term is interpreted when employed as a transitional word in a claim.

It will be understood that when a component is referred to as being “connected” or “coupled” to another component, it can be directly connected or coupled or coupled by one or more intervening components unless expressly stated otherwise or the context clearly indicates otherwise.

The term “and/or” includes any and all combinations of one or more of the associated listed items. As used herein, phrases such as “between X and Y” and “between about X and Y” should be interpreted to include X and Y unless expressly stated otherwise or the context clearly indicates otherwise.

Terms such as “about”, “approximately”, and “substantially” are relative terms and indicate that, although two values may not be identical, their difference is such that the apparatus or method still provides the indicated or desired result, or that the operation of a device or method is not adversely affected to the point where it cannot perform its intended purpose. As an example, and not as a limitation, if a height of “approximately X inches” is recited, a lower or higher height is still “approximately X inches” if the desired function can still be performed or the desired result can still be achieved.

While the terms vertical, horizontal, upper, lower, bottom, top, and the like may be used herein, it is to be understood that these terms are used for ease in referencing the drawing and, unless otherwise indicated or required by context, does not denote a required orientation.

The different advantages and benefits disclosed and/or provided by the implementation(s) disclosed herein may be used individually or in combination with one, some or possibly even all of the other benefits. Furthermore, not every implementation, nor every component of an implementation, is necessarily required to obtain, or necessarily required to provide, one or more of the advantages and benefits of the implementation.

Conditional language, such as, among others, “can”, “could”, “might”, or “may”, unless specifically stated otherwise, or otherwise understood within the context as used, is generally intended to convey that certain embodiments preferably or optionally include certain features, elements and/or steps, while some other embodiments optionally do not include those certain features, elements and/or steps. Thus, such conditional language indicates, in general, that those features, elements and/or step may not be required for every implementation or embodiment.

The subject matter described herein is provided by way of illustration only and should not be construed as limiting the nature and scope of the subject invention. While examples of aspects of the subject invention have been provided above, it is not possible to describe every conceivable combination of components or methodologies for implementing the subject invention, and one of ordinary skill in the art may recognize that further combinations and permutations of the subject invention are possible. Furthermore, the subject invention is not necessarily limited to implementations that solve any or all disadvantages which may have been noted in any part of this disclosure. Various modifications and changes may be made to the subject invention described herein without following, or departing from the spirit and scope of, the exemplary embodiments and applications illustrated and described herein. Although the subject matter presented herein has been described in language specific to components used therein, it is to be understood that the subject invention is not necessarily limited to the specific components or characteristics thereof described herein; rather, the specific components and characteristics thereof are disclosed as example forms of implementing the subject invention. Accordingly, the disclosed subject matter is intended to embrace all alterations, modifications, and variations, that fall within the scope and spirit of any claims that are written, or may be written, for the subject invention. 

1. A game kit comprising: a plurality of blocks; a die; a plurality of block adhesives, each of the plurality of block adhesives being structured and disposed for selective adhesion to a corresponding one of the plurality of blocks by a user; a plurality of die adhesives, each of the plurality of die adhesives being structured and disposed for selective adhesion to the die by a user; an eraser tool having a first end and a second end; the first end of the eraser tool including a first hook and loop fastener; the second end of the eraser tool including at least one disc member; the at least one disc member having a first surface and a second surface; the first surface defining a scrubber and the second surface defining a second hook and loop fastener, the second hook and loop fastener being securable to the first hook and loop fastener; and wherein the scrubber may be operated to selectively remove each of the plurality of block adhesives from the corresponding ones of the plurality of blocks and each of the plurality of die adhesives from the die.
 2. A game kit comprising: a plurality of blocks; a plurality of dice; a plurality of block adhesives, each of the plurality of block adhesives being structured and disposed for selective adhesion to a corresponding one of the plurality of blocks by a user; a plurality of die adhesives, each of the plurality of die adhesives being structured and disposed for selective adhesion to one of the plurality of dice by a user; an eraser tool having a first end and a second end; the first end of the eraser tool including a first hook and loop fastener; the second end of the eraser tool including at least one disc member; the at least one disc member having a first surface and a second surface; the first surface defining a scrubber and the second surface defining a second hook and loop fastener, the second hook and loop fastener being securable to the first hook and loop fastener; and wherein the scrubber may be operated to selectively remove each of the plurality of block adhesives from the corresponding ones of the plurality of blocks and each of the plurality of die adhesives from each one of the plurality of dice. 